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TODAY'S FEATURED POST

Game Mechanics And World Building With Aven Colony


Stephan Martiniere

I had the opportunity to work recently on Aven Colony, a science-fiction city-building game with the premise of successfully building the first human colony on a harsh alien planet. The mechanics of the game are akin to Civilization or Sim City, with a tile-based grid and a variety of components necessary to start a settlement and scale it into a complex metropolis. This was the first game that I was involved in designing almost every graphic element - including environments,…

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YESTERDAY’S POST


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Breaking the “I’m Not Good Enough to Start” Cycle


Ron Lemen

June 16, 2018 - Art by Avogado6   These are some strange times.  There is something in the air and it is a beast working against creatives, or creative thinking.   Doubt, whether linked with “impostor syndrome”, or having to do with starting one’s own project, practicing, improving our skills because we need to, or pursuing a new direction in our own work, it has darkened many individuals leaving them in total doubt or fear of trying something new, different, or necessary.   This wave of doubt is causing Creative Paralysis! More and more of my students are infected with it.  Friends, family, colleagues are also dealing with it in some for or another, casting doubt over them about whether they are any good, should be doing what they are doing, feel they don't have what it takes, too old, etc.  It…

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