A run-through of the process I used to design the character, “Mo”, for the animated show “Treasure Trekkers.

Mo: Adventurer nerd (or geek, I can’t keep those two straight)


Rough sketch

Considering the separate elements

Finished sketch

Rough color

Tightened drawing

Final color design

Setting up layers for fast and crisp painting

Light and color relationships

Painting away the line: creating form and light with value and color shapes

Soon the color shapes will be able to stand on their own… but not quite yet



The self-critique and punch list

Ta da! One (long) day’s work.